Based on an artwork by Andrej Rempel (https://www.artstation.com/artwork/ea6oE3) , this personal project was completed within a month. All models were modelled within Autodesk Maya, textured with Substance Painter. A lot of the height information is created using stencils within Painter and using different height values to influence the texture, rather than sculpting. This was a more efficient method, however some models such as the picture frames and wall trimsheet were sculpted inside of Zbrush and then baked.
Artwork for the paintings and plate are not my art, these were sourced online and then applied as a base colour.
This project pushed my software knowledge, allowing me to venture into new territory - Marvelous Designer. Marvelous allowed me to create realistic cloth simulation using my models as the base meshes. This project was the first time I have used raytracing in UE4.
Cinematic of the environment
W.I.P progress video