I decided to improve upon my major project by editing the lighting and adding some more foreground assets to give it a bit more life. This scene is a lot brighter now due to the difficulty o
This Medieval Environment was for my FInal Major Project at the University of Hertfordshire. As a solo project, I have learnt a lot regarding time management and utilising modular techniques to create this full environment in the time.Also filled up the foreground a bit more to give it a bit more of a lived in aesthetic. All models are created within Maya and Zbrush with a high to low poly workflow. PBR Roughness and Metallic textures were used.
The skybox is by UnEasy: https://www.unrealengine.com/marketplace/en-US/product/good-sky