More practise of stylised hand painted assets based on amazing work of Arthur Malagon.
https://www.artstation.com/artwork/mzWdxv
I Started with a low poly, followed by baking a high poly and using the baked maps to influence the starting colours and lighting. From there I would hand paint details, colours shifts and lighting.
Modelled in Maya, highpoly in Zbrush, and Substance Painter for texturing.